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Demonic Book Blue and Smoke Art Rpg Tome Spellbook

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Barbie's Beginning SpellbookTM: Comes with its very ain athame!

B-O-O-K.

Spell Books are books with various magic diagrams and incantations, presumably spells, written in them. This is where the resident magic users get when they need to get serious but the spell was just too darn long to memorize. Or if they're trying to preserve magical noesis and await to be dead by the time said knowledge is needed. They may also be magic artifacts themselves, imbued with arcane potency, and magic is bandage by wielding the volume rather than by reading what is written in it.

In Existent Life, the Spell Book is called The Manual and allows the user to cast "Tech Back up" without apply of reagents (although like its fictional counterpart, beware the person who thinks they're a wizard just because they read the book and are eager to effort out the powerful incantations therein). In Sci-Fi, the Spell Book may be called past a number of names, only reading Techno Blubbering aloud from its sacred pages can produce limitless feats of technical wizardry.

People who practice Witchcraft call these things grimoires or Black Books. Also known as a Book of Shadows, they are commonly more than like commonplace books with collections of incantations, calendars, diagrams, recipes, journal entries, and notes on whether this or that spell worked.

Related to, merely distinct from the Peachy Big Book of Everything which is an infinite source of information. The Tome of Eldritch Lore is also a spell volume only has added implications of doom!. Some examples probably need to be moved over.

Older Than Clay, equally the ancient Egyptians idea magic could be performed by reading and performing specific incantations, and used collections of written spells in diverse forms. Writing itself was considered a magic art. Compare and contrast Limited-Employ Magical Device, a magical item that simply has a limited amount of uses before needing to recharge or becoming completely unusable. Practise non confuse with Throw the Book at Them, where the book is a weapon in and of itself instead of but a focus (though they tin can and practise overlap).


Examples:

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    Anime and Manga

  • Grimoires play a primal role in A Certain Magical Index. Reading them without precautions can have severe side effects, and information technology is stated that they are unsafe fifty-fifty for those trained to handle them.
  • In Blackness Clover they are referred to by the archaic word "grimoire" and are received by immature magic users in a yearly ceremony then that they can unlock their true magical potential.
  • Hayate Yagami's Tome of the Night Sky in Lyrical Nanoha, which went through a period of being a nastier sort of spell book that would assemble spells by draining the Mana of others before it was cleansed. Reinforce Zwei also has her own spell book called the Volume of the Azure Sky.

    Reinforce Eins: I'grand the happiest magical tome in the globe.

  • Negima! Magister Negi Magi: Multiple:
    • The book of Melusedek which is said to be an Amplifier Antiquity capable of making mages unstoppable and muggles smarter; magical text of the highest level. Magical Library that it's located in also has many ancient techniques and spells in the lower reaches.
    • The Thousand Chief had a home-fabricated Spell Volume, as he was atrocious at remembering spells and would wade into battle with crib notes.
  • Slayers: Lina Inverse learns the Ragna Blade spell from a Spell Book, but she learns information technology permanently.
  • Tweeny Witches: The Truthful Book of Spells is the but volume to list every spell a witch can apply, too equally one of the items the warlocks need to cast dark magic. Before information technology goes missing, information technology enables Arusu to use magic without using a fairy's body part. Her father gave it to her for her 5th birthday even though it should've been incommunicable for an ordinary man like him to ain something of magical origin that the g main states had been stolen fourteen years ago.
  • Zatch Bell!: A cornerstone of the plot. Each of the 100 demons/mamodos sent to Globe for the boxing has a book that's tied to their magic, and just one person in the world tin read information technology and unleash the spells inside. The book's magic allows for borderline telepathy between partners with a strong enough bond and turns the willpower of anyone who touches it into pure free energy to fuel the spells. Furthermore, new spells appear as new ability awakens in the demon and the corporeality of text on one folio that that spell takes up demonstrates how powerful it is; it can be anywhere from one line to the whole folio. And most importantly, if the volume is destroyed, the demon tied to it loses all claim to the throne and is sent back to the Demon World.

    Comics

  • Jax from Jax Epoch and the Quicken Forbidden took this forth with the magic boots and gloves from an old motel after she went through a door in Realmsend.
  • In the Marvel universe, in that location are at least two major spellbooks — The Book of the Vishanti, containing every light magic spell, and the Darkhold, its evil counterpart. Doctor Strange owns a copy of both.
  • Deimos in The Warlord thinks he has a Spell Book, merely it's actually an ancient technical manual from Atlantis and everything he'southward doing that looks like magic is actually electricity, holograms, and so on. He calls these texts "The Scrolls of Blood," misreading the title which is actually "Technical Operations Manual, Calculator No. B-100-D". (The bigger mystery is how an Atlantean text has a title in English language.)
  • Wonder Adult female (1987): When Circe was viciously looking for revenge on humanity later on her Memory Gambit worked likewise well and she nearly became nice while pretending to exist human she came to Themyscira to steal Magala's spell volume, as it is the just handwritten and personally researched book as old equally her own and is full of unique spells she tin can employ to widen her repertoire.

    Fanfiction

  • In Ancient Languages, some ancient books incorporate spells in the Sindarin language. 1 of these books brings Lyla to Rivendell in Middle-world, the setting of The Lord of the Rings. Because of limits, no one can use the spells except when the plot demands.
  • Kid of the Tempest has the catechism instance of the Darkhold that's chock full of nighttime magic and which is, unfortunately, besides an Artefact of Doom and a conduit to the Elder God Chthon. Accordingly, information technology causes near of the problems of the showtime book.
  • Dungeon Keeper Ami: Detailed in "Recovering", the Reaper Armor spell was given to Ami in a book with brass bindings, which tells her how to cast the spell, along with how to fight with the scythe the spell provides.
  • Unlike most Persona users, Nanako doesn't possess a Persona of her own in Steal The Truth, Reach Out For Your Heart. Instead, she uses a copy of Yu'southward Compendium and summons the Personas recorded in information technology, such as Yu's ain Persona Izanagi.

    Films — Blithe

  • In Scooby-Doo! and the Witch's Ghost, the periodical of Sarah Ravencroft which was sought by her descendant, Ben Ravencroft, was not only the source of all her evil spells, just as well contained her evil spirit.

    Films — Live-Activity

  • Ash in Army of Darkness needs a item spellbook to get dwelling: The Necronomicon. Yous know, the same book that awakened the Kandarian demons in the previous Evil Dead movies.
  • In Bedknobs and Broomsticks, Miss Price'southward spells were taken from a very old Spell Book called The Spells of Astoroth.
  • Doll Factory: Kay and her friends bring a spell book to the one-time abandoned doll factory and determine to perform a ritual from the book at that place for a goof. The goof was on them.
  • The film Hocus Pocus, where the book apparently had some degree of sentience (it had a moving eye and eyelid). It had apparently been given to the witches by the Devil and was made of human being peel.

    Literature

  • In Piers Anthony's Apprentice Adept septology, the Volume of Magic plays a central part in the good guys' strategies throughout. Subtle hints in the book advise it's really an advanced mathematics and science compendium, or an amalgam of scientific discipline and magic. A robot whose mind is sharing a human torso goes from talented merely impuissant apprentice to the greatest Mage in the world in five days using the book. His mother (also a robot) pretty much does the same affair 20 years earlier in less than an hour.
  • Conan the Barbarian: The Volume of Skelos is sought by sorcerers throughout the Hyborian world. Inside the pages of this forbidding volume are spells and incantations to bring the dead to life, control the elements, and to summon extraterrestrial demons from the Outer Darkness, the black gulfs of space, and the pits of Arallu. In Conan's age, just three complete copies are known to exist: 1 is beneath a purple crypt of Aquilonia (probably guarded by the priests of Mitra), another in a remote temple in jungled Vendhya. The tertiary copy was found past pirates on the Nameless Island, beneath an idol of the toad-god Tsathoggua, and brought to Thoth-Amon, main of the Black Ring.
    • Unmarried pages from incomplete copies of the Book of Skelos sometimes also find their way into sorcerers' hands. These commonly comprise a spell or two, or the true name of a powerful demon. Co-ordinate to Thoth-Amon, at least one incomplete copy exists in Kheshatta, the Stygian City of Magicians. The Volume of Skelos is also referred to as the Fe-Leap Book of Skelos. On a small isle in the Western Bounding main far to the westward of the coast of Stygia, the lore of the Blackness Declension claim that demons guard the bones of the long-expressionless mage Skelos. It is believed to be inspired by the Necronomicon.
  • In John C. Wright'south Chronicles of Chaos, Quentin receives his cognition from such a volume. It is written in the linguistic communication of dreams, and he can simply read it while he sleeps.
  • Technically, Willie Connolly's periodical in J.R. Lowell's Daughter Of Darkness is a grimoire, although a very irregular and not very explicit one. Uncle Jonathan finds the entries sufficient for him to know what'southward going on, though.
  • Spellbooks in Discworld are more than places where spells live than books they're written in.
    • This conception likely originates in Jack Vance's The Dying World.
  • Please Don't Tell My Parents I'm Queen of the Expressionless reveals that finding grimoires is how most people get brought into dark magic. There's fifty-fifty an in-universe children'southward series, Pudgy Bunny, about the eponymous character's adventures doing nighttime rituals with its forest friends.
  • In The Dresden Files, the Necronomicon once had real power, but the rituals' power loses effectiveness every bit the number of users increases, making it a literal example of It's Pop, Now Information technology Sucks!. Publishing it widely has rendered everything in it entirely useless.
  • In Rebecca Lickiss'south Eccentric Circles, Larkingtower is very protective of his tomes.
  • Caster's magic book in Fate/Zero is his Noble Phantasm. Specifically, it'southward the Necronomicon, identified every bit the Spiral Text of the Sunken Urban center.
  • Grimoire's Soul: The primary method of using magic in Kesterline and in the world at large is via grimoire, commonly taking the class of an actual volume, but also including objects like scrolls, bones, and calculator tablets.
  • Harry Potter: These shows up as schoolhouse textbooks, but averted in that they are merely textbooks and don't allow you to cast spells whatsoever more than having a biological science textbook allows you to practice genetic engineering. Although Snape finer turned his old re-create of Advanced Potion-Making into more of a grimoire.
  • Jonathan Strange & Mr Norrell makes a distinction between books about magic and books of magic. The start are generally not written past magicians and are often little more than historical accounts with a magical focus, while the 2nd really tells you how to perform spells, and are much rarer. Non to the lowest degree because when magic was strongest, very few of its practitioners were interested in recording their knowledge. One plot point is that the titular Mr. Norrell is hoarding all of England's books of magic, in order that English magic can exist rebuilt from the footing up, according to Norrell's theories of what magic should be.
  • The Devil'southward Water Dictionary from Terminal Call at the Nightshade Lounge is a recipe book of mixed drinks that grant bartenders magic powers, such as Mai Tai's that let the drinker to conjure fire.
  • A Mage's Power: Since the most mutual course of magic is acquired through study and practice, there are a lot of these:
    • Eric receives two of these: The Spirit and Its Power for general spirit powers and Introduction to Magecraft, which is Exactly What It Says on the Tin.
    • Basilard carries around Advanced Magecraft.
    • Nolien has ane for his White Magic; information technology doubles every bit a medical textbook.
  • In Poul Anderson'south A Midsummer Storm, Prince Rupert uses magical books to win the English Civil War for the Royalists. However, since they are Prospero'south books, he must first observe where Prospero drowned them and then bring them up from the seabottom. (In this book, Shakespeare is the Bang-up Historian.)
  • The Gray Volume from The Mortal Instruments is dedicated to the Angelic Runes used by Shadowhunters, and the Book of White with spells affecting life and decease amid other things. Shadowhunters and Warlocks are prone to collecting spell books, the former to keep them under lock and cardinal, the latter in club to use them.
  • In Stephanie Burgis's A Near Improper Magick, their mother's books are a source of noesis for both Kat and Angeline.
  • H. P. Lovecraft's Necronomicon is oft used as an example, and in his brusque story "The Dunwich Horror" Wilbur Whately needs a complete copy because his version is missing a primal formula. With his hearty approving, other weird fiction writers of his era used the name, which Lovecraft thought helped get in feel existent. Information technology has even appeared in book catalogs and library records.
  • Patricia A. McKillip:
    • In The Bell at Sealey Head, Ysabo's ritual includes turning one page in a bare book every day. When Ridley Dow appears, he shows her it filled with marvelous images and says information technology is a magic book. It turns out to be the book into which Queen Hydria'due south court has been enchanted.
    • In The Forgotten Beasts of Eld, Sybel steals these from lesser wizards in her quest to learn the true names of legendary creatures. Maelga warns her that she may 1 day steal from the wrong wizard, but she dismisses the notion. Until it's likewise late.
  • In C. S. Goto'south Dawn of War trilogy, Ahriman reflects on how Magnus outdid the "Faux Emperor" and how he outdid Magnus — and how he keeps his own Dissipated Sons downwardly, and then no one would supplant him. In particular, there is no Book of Ahriman, as at that place as a Book of Magnus, because he stole it.
  • In L. Jagi Lamplighter's Prospero's Daughter trilogy, Prospero did not drown his books. Even when he retired, he gave them to his children.
  • Retired Witches Mysteries: Every coven has one, which contains generations' worth of witchy spells, incantations and lore. The plot of the starting time book is kicked off when someone not only murders Olivia, but steals the coven'southward spell book from her home. They finally recover it in book 3, when they discover it in the Thousand Quango's library, having patently been transported there at some point.
  • The Voyage of the Dawn Treader in C. S. Lewis' The Chronicles of Narnia: Lucy goes inside a magician's firm to find a Spell Book so she tin can brand some invisible opponents visible. She's tempted to cast some of the spells for her own benefit (and does so once, to her regret).
  • Young Wizards: The Wizard's Manual is this and a Great Big Book of Everything, as it gives access to every spell always adult.
    • The manuals are more than accurately described every bit access points to a wizardly database and don't e'er take the class of books. Some wizards apply technology such equally laptops and MP3 players, while others (particularly non-man animals) hear it as a disembodied vocalisation or can admission information technology direct as a class of expanded memory. Whatsoever the grade, it tends to conform its contents depending on its user'southward specialty and what they demand to know. Nita'due south has a spell for keeping grass short on the folio where Kit'southward shows a method for creating pocket dimensions. A senior magician using the volume format would accept several volumes the size of phone books.
  • Xanadu (Storyverse): In "Refamiliarization", the prop book that a grapheme had brought with him while cosplaying as a sorcerer is transformed into a true grimoire, filled with masses of runes and diagrams describing different spells. His not-magician friend can't look at its text for more than a few seconds without getting a headache.

    Live-Action TV

  • Buffy the Vampire Slayer: Toward the end of Season six, Willow absorbs a whole agglomeration of spell books before destroying the Magic Box.
  • Charmed (1998) has the Book Of Shadows, which fulfills this purpose every bit well.
  • Nowhere Boys features one that is owned by Alice.
  • Sabrina the Teenage Witch has a big spellbook, though it doesn't tend to do her all that much good.
  • Supernatural has the Book of the Damned, which Sam wants considering it could remove the Mark of Cain from Dean. Rowena wants it for more reasons than that.

    Mythology & Faith

  • The Bible: In the Volume of Acts, much of the city of Ephesus (in modern-day western Turkey) was converted to Christianity all at once, and, "Also many of those who were now believers came, confessing and divulging their practices. And a number of those who had skillful magic arts brought their books together and burned them in the sight of all. And they counted the value of them and found it came to l thousand pieces of silver note 50,000 pieces of silvery is about equal to 140 years' labor wages, or over four meg dollars today." (Acts nineteen:eighteen,19 ESV)

    Tabletop Games

  • Ars Magica has lab texts the notes that someone fabricated when they were developing a spell or magic item. They reduce the time to create anything yous can create to one season.
  • I of the more than entertaining ones: In Deadlands, the Hucksters deport spellbooks... Hoyle'southward Book of Games. Turns out Hoyle left coded secrets of magic in the pages, and if y'all know the key (and are willing to accept the cost), y'all tin can mimic his better tricks.
  • Dungeons & Dragons is the mod Trope Codifier.
    • Classic OD&D and the first 3 editions and fifth of AD&D all require the Wizard class and its variants to use spellbooks along with the Vancian Magic organisation. Certain races, classes, and class variants have dispensed with this requirement, usually at the cost of a reduction in versatility. Generally, divine casters do non utilize spellbooks, with the exception of the Archivist from the Heroes of Horror supplement that does information technology instead of praying for spells annotation or rather, they pray for spells with the aid of a spellbook —-archivists' books of spells are called prayerbooks instead of spellbooks.
    • In the fourth edition, the Sorcerer class as well has a spellbook, but anyone tin can larn to use rituals that are long enough to require being put in a volume. Too, the Cleric gets a spellbook automatically for rituals and the Swordsage can become a spellbook for spells like the Wizard with a feat.
      • And, of form, Moral Guardians even so insist that the D&D rulebooks themselves include actual directions for summoning demons and the like.
    • In the Dark Dominicus setting, since magic (and literacy) are outlawed, Wizards' spellbook-equivalents are as diverse equally pictogram-inscribed bones or knotted, beaded clusters of string.
  • In Ironclaw each spellcaster's (salvage for Druids and Blessed, who follow oral traditions and don't even need to exist literate) trappings Souvenir includes one copy of a published spellbook. On Elementalism for Elementalists, Thamauturgoria by Kyndranigar the Shadow Magus for Thaumaturge'due south, an anonymous treatise on Green and Purple magic for Cognoscenti, Ye Book of Black Magic for Necromancers, and a Bible The Testaments of Helloise for Clerics.
    • 1st edition had an advancement organization that required wizards to either find a mentor or read the appropriate spellbook (requiring a literacy check) to meliorate their spell skills or career trait. 2nd edition converted many skills to perks, including literacy and all spells, and made the aforementioned trappings the base of each school'southward spell tree.
  • Mage: The Enkindling features grimoires, books of information on the construction and development of rotes. Unlike nearly spell books, however, grimoires human action more than like hard drives for magical knowledge; the mage literally writes all the information out of his heed and into the grimoire, where it tin then be picked up past whoever reads information technology. The mage can even relearn the spell invested into a grimoire from one he wrote himself (at the same cost information technology took to learn it in the first identify), and having it on hand when he casts the spell makes information technology easier to do.
  • The backs of Magic: The Gathering cards are meant to invoke the feel of that actor holding a spell book. Coincidentally, in-game mechanics refer to the histrion's deck as their library.
    • There are likewise numerous antiquity cards that represent supplementary spellbooks (like Jalum Tome, Jayemdae Tome, and of course, Spellbook), which piece of work by giving the player faster access to spells (ie, drawing more cards per turn) or in the example of Spellbook, removing the limit on how many spells (cards) yous can have access to (take in your hand) at one time.
  • Monster Hunter (PC) has the grimoire, the just weapon that can crush witches, where casting the spell inside hostile witches' vincinity volition turn them into frogs.
  • Warhammer is full to the brim with spellbooks of 1 sort or some other. In that location are and then many that Tzeentch, Chaos God of Modify, under whose auspices magic falls, has created a pair of daemons - the Bluish Scribes - to travel the multiverse copying them all out for him. Notable spellbooks include the Book of Hoeth (Loftier Elves), the 9 Books of Nagash (Undead), the Volume of Volans (Empire), and the Tome of Furion (Dark Elves).
  • Warhammer Fantasy Roleplay: Wizards record their spells in grimoires in a Language of Magic and can utilise them as a reference to learn new magic, just generally don't demand them on hand to cast spells they already know. Nighttime wizards do the same, though their books tend to be physically and mentally dangerous. In 4th Edition, wizards tin cast unfamiliar spells directly out of a grimoire with greater difficulty. In all editions, grimoires are rare, hugely valuable, and strictly controlled.
  • Yu-Gi-Oh! has an entire archetype based on spell books, giving various powers to "Spellcaster-type" monsters in full general, just specially the Prophecy classic organized based on the Major Arcana.

    Theater

  • Ur-example from The Tempest:

    'Prospero. [...] I'll interruption my staff,

    Bury it certain fathoms in the earth,

    And deeper than did ever plummet audio

    I'll drown my book.

  • The Grimmerie in Wicked is a spell book, but if you don't have magical abilities PLUS the ability to actually read the book, information technology means nothing (Yes, information technology appears in the volume too)

    Video Games

  • Bible Black from the game of the aforementioned proper name. Despite the fact that the spells piece of work, information technology'southward just an ordinary book, however.
  • Castle of the Winds uses a method effectively identical to the original Diablo, except at that place are no levels for spells, though the cost of a spell can practise down as one goes up in level.
  • Charlotte from Castlevania: Portrait of Ruin uses spellbooks for her default assail. While some (like the Encyclopaedia and Blank Book) are directly cases of Throw the Volume at Them, others summon weapons or other entities to attack over curt range.
  • In Dark Devotion, the player tin obtain various books that allow them to cast spells. they comport these books in the offhand, assuasive them to apply them in tandem with a ane-handed weapon.
  • Dept. Heaven:
    • Books are a class of weapon in Riviera: The Promised Land. No character specializes in them, but Fia and Cierra can make good use of them. Oddly plenty, Fia can heal allies with any volume, which is otherwise used for offence. Additionally, Lina tin can throw said books, and still somehow invoke their magic.
    • Nessiah's most treasured possession, the Revelation of the Gods, in Yggdra Union and Blaze Union. He's the only spellcaster to fight with a spellbook instead of a staff (which is plot-important, yes); he is as well not to a higher place striking people with it when charging into battle.
  • Diablo:
    • The original game has one of the less abstract uses of the spell volume trope in video games. A spell book, when read, only adds that spell to your repertoire so that you lot can utilize it as much as you desire in futurity (as long as you have enough mana). If you find another book of the aforementioned spell at a higher level, reading information technology will let you cast a more than advanced version of the same spell.
    • Diablo II bypasses the apply of spell books. There are single-utilise scrolls for certain universal spells (Identify and Boondocks Portal), and if the scrolls have up too much room in your inventory yous can store up to xx of them in a book
  • Disgaea Dimension two introduced Books every bit a new weapon class, their skills assuasive the user to "summon" characters that performed an attack. That said, long before Dimension 2 introduced them as a weapon class, Makai Kingdom made use of them for elemental attacks.
  • In Divinity: Original Sin and Original Sin Ii, "Skill Books" are single-utilise items that teach a player character the spell or other skill contained within. They're sold past vendors throughout the game; the sequel also allows the PC to create them through Detail Crafting, even for skills they themselves don't know.
  • Several enemy mages in Dragon Age: Inquisition wield floating tomes (a first in the series), though the Player Character doesn't make utilise of them. According to the codex, these books are in fact normal books enchanted with prepared spells, presumably because these so-called Spellbinders don't have the training or feel to make up battle magic on the fly.
  • In the Flash RPG DragonFable, ane of the most powerful villains faced in early stages of the game'southward development had been Xan the Pyromancer, a fire-bending mage whose power had been amplified through his apply of an artifact called the Pyronomicon. It was a powerful spellbook that focused on the user'due south ability to dispense fire.
    • The Pyromancer Class gives the actor a Pyronomicon of their own- a nod to fans of the Mad Pyromancer. It is stated to be a bottom, "second edition" version of the Pyronomicon.
    • During the Christmas event following Xan's initial effort to destroy Falconreach and defeat Warlic, he finds the "Eggnognomicon," which acts every bit an Ice-aligned version of the Pyronomicon. It melts when Xan is defeated, much to his dismay.
  • Dragon Quest Xi: It never comes up in cutscenes similar Serena's harp, just Veronica carries a large book that she uses to actuate special abilities from her Vim tree. Serena inherits this book later on Veronica sacrifices herself at the end of Act one.
  • The Elder Scrolls:
    • Throughout the serial, in that location are spell scrolls which essentially act as one-time-utilise magical spells which cost no Magicka. The spell is not learned from the curlicue, however, and the scroll is destroyed through apply.
    • Through vanilla Oblivion, the series lacks true spell books. Instead, spells are taught by purchasing them from a vendor, who presumably teaches information technology to yous directly. That said, magical tomes tin can be found which lay out the items/actions needed to perform a ritual, such as permanent summoning. (The Player Character is unfortunately unable to perform these rituals, however.) Oblivion's Spell Tomes DLC adds the eponymous spell tomes to the game world which can exist read to learn new spells.
    • Skyrim builds onto these spell tomes, which become the new standard mode of learning spells. You can now buy the tomes from vendors or find them in the game earth.
  • Extrapower: The Pyramid Witch Blackberry performs her summon magic past flipping her tome to the appropriate folio. Fifty-fifty when Giant Fist gives her a staff for short-range attacks, she keeps her spellbook on hand for her more powerful attacks.
  • Last Fantasy:
    • The Final Fantasy Legend and its sequel have books to bandage magic. The magically-gifted mutant/esper race can likewise use naturally-learned magic, but the draw is that spell books (A) accept more than uses than a natural spell; (B) can exist found/bought and replaced; (C) are usually stronger than natural spells; and (D) feature some spells that can't exist learned naturally, similar the powerful Fog and Prayer spells.
    • In Terminal Fantasy Tactics A2 Seers and Scholars larn their spells from Books. Since everyone learns their skills from weapons, they can also smack people over the head with their books, too.
    • Scholars return in Final Fantasy Eleven, and someday a Stratagem is used, a large black or white tome will appear in midair, pages flying speedily.
    • In Concluding Fantasy 14, Arcanists and their Prestige Classes the Scholar and Summoner use Grimoires are their weapon. The Grimoires are made past Alchemists with enchanted ink. In the game'southward lore, the tomes incorporate complex mathematic and geometric calculations that help to focus the user's magic.
  • In Fire Emblem, the Spell Books seem to be (or incorporate) consumables used to cast spells.
    • The third Burn down Emblem explained the tome affair as "The basis of Sorcery relies on sealing nature's hidden power into tomes and staves, and freely using those to harness great power." while the ninth and 10th involve short phrases (the merely one given are "O lite, gather. Open my path..." and "The light of life! Shine a ray upon my path and...strike my enemy!") in the aboriginal language.
      • Henry and Miriel in Awakening briefly mention how only spells "based on this world's elemental forms" require tomes. Dark Mages can cast curses on their ain, essentially replacing tomes with complex rituals. Non that y'all can replicate this in-game, of grade.
      • Burn Emblem Gaiden is the first game where tomes and staves are not used to cast magic; spells are Cast from Hit Points there, suggesting that tomes and staves are used considering they're safer, if aught else.
  • For the King: Tomes are a course of Intelligence-based weapons that bargain magical damage (often through diverse elemental attacks) and normally grant access to diverse secondary skills, like Protective Charms and battlefield control spells.
  • Journey On: Greater Restore, Dark Flare, and Blood Lust can only exist used if Shirley equips the respective tomes. Yet, equipping these tomes keeps her from using a normal attack.
  • Golden Dominicus: The Tomegathericon in the second game gives the user a unique class with diverse "evil" spells such as summoning demons and hellfire (shame the residue is heavily skewed towards Assail! Attack! Set on!). The name is a double Shout-Out: to the Necronomicon, obviously, but as well to Tau Mega Therion, the Greek name for the biblical Animate being of the Apocalypse.
  • Several Heroes of Might and Magic games have spellbooks as something a hero needs to equip in guild to acquire spells, with no real reason not to become 1 right away, and most heroes on the Magic side come with one anyway. Some artifacts likewise function as spellbooks, allowing the wielder to cast magic they normally don't take access to.
  • At that place are a few in Kingdom of Loathing; some are offhand items that increase spell damage, others teach you new skills (and either go on your bookshelf or are consumed upon employ).
  • Alexander of Daventry from Rex's Quest series definitely knows his way around these - he uses them in both of his games.
  • Kirby: Squeak Squad: You lot can find some "Re-create Power Scrolls" from certain treasure boxes in the game; each of them enhances one of your copy power, ordinarily in the form of giving y'all i extra move.
  • The Legend of Zelda has a Magic Volume which gives the Magic Wand's attack flame properties. Curiously, in the Japanese version, it'south explicitly The Bible.
  • A couple of these turn up as Plot Coupons in the commencement Majesty game, enabling whatsoever hero that picks them up to cast a variety of low-level offensive and defensive spells that are normally only available to the Sorcerer.
  • Chloe Heartzog equips these as weapons in Mana-Khemia 2: Fall of Abracadabra, and likewise reads them equally a hobby. Her books can summon flight weapons from their pages, serve every bit a portal for The Legions of Hell, and perform a comprehensive Enemy Scan on monsters. Past chewing on them.
  • In Minecraft, with a evidently book, some obsidian, and diamonds in paw, you lot can arts and crafts an enchanting table where you lot can put your hard-earned experience points and lapis-lazuli to get enchantments on your tools, the enchantments beingness stronger the more bookshelves yous put effectually it. Effectually the world, you tin also notice enchanted books that tin can similarly vitrify tools when combined together on an anvil (these books can besides be created past enchanting ordinary ones on an enchanting tabular array).
  • The Factor 5/Studio Ghibli DS collaboration, Ni no Kuni, came with an actual "spellbook" every bit a pack-in. The spellbook will comprise instructions on how to cast spells in the game world, as well as providing information on the game worlds themselves. For the PS3 version, the unabridged volume was replicated digitally in the game, with pages becoming available as the story progressed, merely players who scored the fairly rare Wizard's Edition also received their own concrete re-create of the book.
  • Grimoire Weiss of Nier is an exceedingly arrogant, sentient spellbook that absorbs the blood of dead enemies and in return provides Black Magic. Information technology'south also responsible for most of the snarky ane-liners of the game.
  • Persona: The Velvet Room Bellboy's "Le Grimoire", aka the Persona Compendium. Information technology can record the many myths and legends within the hero's listen and summon them. They tin likewise use the tome to fight. Commencement wielded by Elizabeth from Persona 3, then her brother Theodore from the PSP port of that game, and then their older sis Margaret from Persona 4, and their lilliputian sis Lavenza from Persona 5, although she only fights in the Imperial re-release and when transformed into Literal Split Personality twins, the tome becomes a clipboard.
  • In Pillars of Eternity, wizards have a special slot in their inventory for "grimoires": magical tomes that can be "loaded" with the spells the wizard had previously learned. The number of spells a wizard tin can set up this manner per grimoire is limited, then especially at lower levels, it may be a proficient thought to carry a couple with unlike spell selections and dynamically switch them in combat. Furthermore, pretty much the just way to learn new wizard spells is to plunder the grimoires of enemy mages.
  • In some Rogue-like variants a spell-pulley must carry effectually spellbooks for all the spells they want to cast, which both takes up infinite in a limited inventory and also weighs downwards the not-physically-strong wizard (books are heavy). In NetHack and its variants, however, the player simply needs to agree onto the spellbooks long enough to memorize the spell.
  • Sakura Wars (2019): as a practitioner of libromancy, Claris Snowflake's Weapon of Choice is a grimoire. Her spiricle striker is also outfitted with an upscaled magic tome. Why? Why not!
  • A few areas in Shovel Knight, Pridemoor Go along in particular, feature large bouncing tomes which when struck produce pages around the expanse that serve as temporary platforms.
  • Smite: The Book of Thoth is a purchasable item for Mages or Guardians that allows them to stack upward mana and magic power as they kill minions or other Gods. Later on, the owner of the volume, Thoth, becomes playable as a mage who uses the book to read upward and launch spells from there.
  • A crucial component of The Spellcasting Series, equally Ernie Eaglebeak can't cast a thing unless he's got his spellbook in his easily. Whatever new spells he finds automatically transfer correct onto the pages - unless you forgot to bring it, in which example, the spell flies off into infinite, and you get to look for the 'load save' button.
  • Leon's weapon of choice in Star Body of water: The Second Story, which summons armed spirits to do the melee attacking.
  • Tales Series:
    • In Tales of Phantasia, Arche learns her spells from various spellbooks. Claus, your other mage, comes to battles equipped with tomes he flips through to summon spirits. He tin can as well utilise them direct on whatever enemy that comes close.
    • Rita from Tales of Vesperia uses books as her secondary weapon. For the most part it'southward just a Stat Stick, only she still uses it for several melee attacks. She'due south also shown to read it in her Victory Pose
    • Tales of Arise has Rinwell, who uses books equally her weapon. She can store one prepared spell in it to release it later or combine with other spell to make a stronger one. Curiously, merely a handful of her books actually have something to do with magic. The residual are fairy tales, history books, and gardening magazines.
  • Touhou Project:
    • In some iterations, Alice Margatroid uses her grimoire to shoot or cast spells.
    • Patchouli Cognition does this besides in the fighting games, though she also throws it at her opponents.
    • Byakuren Hijiri stores her spells in a scroll which is itself a spell, taking the form of multicoloured Hard Light symbols stretching betwixt two rods. She tin can also make it recite spells past itself.
  • Treasure of Tarmin features three particularly useful spell books at the higher levels: 1 that lets the thespian run across through walls, a second that lets the player ship through walls, and a third that transforms any weapons into a platinum (highest value) version of itself.
  • Grimoires in Vagrant Story teach Ashley the spell contained in them when he uses them. Duplicates of the same grimoire are useful up to a point; learning the spell gives you the Level 1 version, and reading a grimoire for a spell you already know improves the spell'southward level, to a maximum of Level four.
  • Apparently, man spellcasting classes—some of them, anyway—in the Warcraft 'verse have to employ spellbooks. For example, in Reign of Chaos, the Archmage hero model carries a spellbook and staff. In The Frozen Throne, the Farseer Drek'Thar carries a spellbook—not his own, but pieced together from human mages killed during the First and Second State of war. He gives information technology to you equally a reward for helping him out; it gives the wielder a bonus to mana, a brilliance aura (ane of the Archmage's skills), and the ability to use Mass Teleport (the Archmage'south "ultimate" spell).
    • There is an (unused in the standard game) spell called Spell Volume, which allows you to access several spells through it, bypassing the usual six-ability limit.
    • At that place is also Medivh's spellbook, which contains great powers in and of itself, playing a central role in both Tides of Darkness and Warcraft III every bit an artifact desired past those that desire to open portals into other worlds.
    • In World of Warcraft, some spell-casting classes become tomes that are held in the off-hand. Still, they stay shut and don't requite you new spells (though a few of them can be used for special effects). Instead, they passively provide stat bonuses that increment your existing spells' damage or healing.

    Webcomics

  • Hex and Mye of Charby the Vampirate proceed a bookshelf full of spell and potion books in the basement side by side to their cauldron.
  • The first three chapters of Evon are based on the titular grapheme'south attempt to steal dorsum her father's spellbook from her evil ex-master. She doesn't need the volume to cast spells but studying it allows her to become more than powerful.
  • Most El Goonish Shive magic users, in spite of having ability origins as widely varied as comic book superheroes, receive a spellbook that spontaneously adds pages to itself whenever they "level up" through a remarkably and regularly lampshadedly straight form of Stat Grinding.
  • Inevitably, The Lodge of the Stick lampshades some of the counterintuitive oddities of D&D spellbooks.
  • The Aurans of Plume used to take 1 that let them make a guardian spirit out of Corrick. It seems to remain a significant McGuffin afterwards Auru falls.
  • Sluggy Freelance has the "Book of E-ville" and the "Volume of Gud", although the latter is more than of a McGuffin than a real volume of spells. The former, nevertheless, apparently contains numerous spells.
  • Bett in Unsounded casts spells from a (probably stolen) spellbook. Of class, given the manner magic works in the setting, this means that he's basically running programs without having any idea how the code behind them works.

    Spider web Original

  • The Music Video Prove: The second flavour introduces this.
  • SCP Foundation:
  • The Book of Xi Hours from The Wanderer'south Library, which contains "alchemical processes, written accounts on contact with supernatural entities, and magic rites and rituals."
  • Part of Gamble Is Nigh'south Dabarella's backstory is that she read a necromancer's spellbook later on mistaking it for a cookbook. She was looking for cookie recipies.

    Western Blitheness

  • In Adventures of the Gummi Bears, along with being a Great Big Book of Everything, the Keen Book of Gummi too doubles as this, being the source of Zummi'southward spells. Several evil witches and wizards desire the Peachy Book mainly for the magic within information technology.
  • In Ben ten, Charmcaster's spellbook is kept past Gwen after a body-switching incident. She keeps information technology and her skills at magic continue to increase throughout the series. The evil sorceror Hex (who is Charmcaster'due south dominate and uncle, though Charmcaster has been a solo act of late) has a library total of them.
  • In Defenders of the Globe, Mandrake owns a large drove of sorcery books, which are off-limits to Kshin and, by implication, the residuum of the Defenders apart from Mandrake himself. The plot of the third episode in the series involves Kshin disobeying this rule in a misguided attempt to teach a gang of bullies a lesson.
  • DuckTales (1987): Magica De Spell is sometimes seen consulting one. In "Magica'southward Shadow State of war" she reads off a spell that backfires on her as well as causing plenty of problem for Scrooge.
  • Gargoyles, the Grimorum Arcanorum was very powerful and used several times by the mortal mages, including the recurring antagonist, Demona. The Archmage heavily sought it, and the Magus was rendered about powerless when he had to give information technology up to enter Avalon.
  • Twilight Sparkle from My Fiddling Pony: Friendship is Magic has been known to look up powerful spells in books (similar the "Blink Wings" spell in "Sonic Rainboom", or the spell in "The All-time Nighttime Always" that lets her turn an apple into a charabanc). Episodes where spell books are especially important to the plot include "Magical Mystery Cure", where an unfinished spell from Starswirl the Bearded's book swaps everypony's cutie marks (and roles), and "Inspiration Manifestation", where Rarity gets possessed past a spell from a mysterious, ancient spell book.
  • In The Smurfs, Gargamel is the possessor of the Great Book of Spells, which he occasionally turns to when his ain magic abilities and knowledge aren't enough to help him grab the Smurfs.
  • Subverted in Sonic the Hedgehog (SatAM). The magician Lazaar had a computer of magic spells, merely it is functionally identical beyond the user interface.
  • In Star vs. the Forces of Evil the Butterfly family'due south book of spells has the entire family'southward magic knowledge inside it, forth with a familiar attached to the volume, Glossaryck. Toffee later on destroys the book, leading Star to create her own volume of spells that she invented.
  • Ultimate Book of Spells is a drawing about a talking spellbook.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/Main/SpellBook